My point is, unless you know which side is causing the time wasting, either through wanting to run down the clock or being silly buggers that has the side effect of wasting time, then you don't actually know if the team benefiting is the culprit.
For example, in my example of Eng v SA, if the SA pack are playing silly buggers forcing a reset until they get a perfect setup to compete, every time the clock stops is a benefit to them, because they are chasing... so you are rewarding the perpetrators. (Not saying SA did this, just an example situation.)